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I don't think it's that easy to use cedarx. You can compile it, but from what i read (but not sure i understand it well), cedarx is missing code to make it compatible with known render methods. Maybe the newer versions have some improvements into this, i don't know. The author of OpenElec port - jernej, wrote, that he uses GL implementation of cedarx. How he manage to do this, i don't know. Maybe you should check his code in github. If you have some success whit this in future, please share. But you have also be aware of GPL violations of this AllWinner semi working thing, called cedarx. |
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