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| This post was finally edited by fredrum at 2023-3-3 01:40 
 System information:
 
 Hardware:  Orange Pi 5
 OS: Armbian (23.02.2) aarch64
 GPU:  Mali-G610
 Kernel version: Linux orangepi5 5.10.110-rockchip-rk3588 #23.02.2 SMP Fri Feb 17 23:59:20 UTC 2023 aarch64 aarch64 aarch64 GNU/Linux
 
 Mesa version:
 Extended renderer info (GLX_MESA_query_renderer):
 Vendor: Panfrost (0xffffffff)
 Device: Mali-G610 (Panfrost) (0xffffffff)
 Version: 23.0.0
 Accelerated: yes
 Video memory: 7689MB
 Unified memory: yes
 Preferred profile: compat (0x2)
 Max core profile version: 0.0
 Max compat profile version: 3.0
 Max GLES1 profile version: 1.1
 Max GLES[23] profile version: 3.1
 OpenGL vendor string: Panfrost
 OpenGL renderer string: Mali-G610 (Panfrost)
 OpenGL version string: 3.0 Mesa 23.0.0-devel
 OpenGL shading language version string: 1.30
 OpenGL context flags: (none)
 OpenGL ES profile version string: OpenGL ES 3.1 Mesa 23.0.0-devel
 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
 
 Desktop manager and compositor: Wayland
 
 
 
 I built the HoT dolphin emulator. It went through and gave me executables.
 Then I changed the config to use GLES like this,
 
 nano ~./config/dolphin-emu/GFX.ini
 adding
 PreferGLES = True
 
 
 The gui of dolphin runs fine.
 I didn't change any settings from default except to make sure 'OpenGL' was selected as graphics backend.
 When I try to run a game I only get a black screen and immediate crash followed by this error message,
 
 ----------
 Failed to compile vs shader: /home/fred/.local/share/dolphin-emu/Dump/bad_vs_OGL_0.txt
 Debug info (Panfrost, Mali-G610 (Panfrost), OpenGL ES 3.1 Mesa 23.0.0-devel):
 0:36(17): error: illegal use of reserved word `sampler2DMSArray'
 0:36(17): error: syntax error, unexpected ERROR_TOK
 ---------
 
 
 When I read the file /home/fred/.local/share/dolphin-emu/Dump/bad_vs_OGL_0.txt
 I see that it starts by announcing its a #version 310 es  which it seems this environment and gl drivers should be able to support?
 
 Does anyone know how to build Dolphin on an Orange Pi 5 with Linux?
 
 Cheers and thanks for all your hard work!
 
 The shader text:
 -----------------------------------
 #version 310 es
 
 #define FORCE_EARLY_Z layout(early_fragment_tests) in
 
 #define ATTRIBUTE_LOCATION(x)
 #define FRAGMENT_OUTPUT_LOCATION(x)
 #define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y)
 #define UBO_BINDING(packing, x) layout(packing, binding = x)
 #define SAMPLER_BINDING(x) layout(binding = x)
 #define TEXEL_BUFFER_BINDING(x) layout(binding = x)
 #define SSBO_BINDING(x) layout(std430, binding = x)
 #define IMAGE_BINDING(format, x) layout(format, binding = x)
 
 #define VARYING_LOCATION(x)
 
 #extension GL_OES_texture_buffer : enable
 #extension GL_EXT_blend_func_extended : enable
 
 #extension GL_EXT_shader_framebuffer_fetch: enable
 #define FRAGMENT_INOUT inout
 
 precision highp float;
 precision highp int;
 precision highp sampler2DArray;
 precision highp usamplerBuffer;
 precision highp sampler2DMSArray;
 precision highp image2DArray;
 #define API_OPENGL 1
 #define float2 vec2
 #define float3 vec3
 #define float4 vec4
 #define uint2 uvec2
 #define uint3 uvec3
 #define uint4 uvec4
 #define int2 ivec2
 #define int3 ivec3
 #define int4 ivec4
 #define frac fract
 #define lerp mix
 VARYING_LOCATION(0) out float3 v_tex0;
 #define opos gl_Position
 #define id gl_VertexID
 
 void main()
 {
 ...
 }
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