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Edited by jacer at 2015-11-13 23:48
Never mind. I simply forget to copy files to include folder. Here is my result. Score is 84 which is way lower than @magicse.
- orangepi@OrangePI:~$ glmark2-es2
- =======================================================
- glmark2 2014.03
- =======================================================
- OpenGL Information
- GL_VENDOR: ARM
- GL_RENDERER: Mali-400 MP
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 91 FrameTime: 10.989 ms
- [build] use-vbo=true: FPS: 100 FrameTime: 10.000 ms
- [texture] texture-filter=nearest: FPS: 113 FrameTime: 8.850 ms
- [texture] texture-filter=linear: FPS: 111 FrameTime: 9.009 ms
- [texture] texture-filter=mipmap: FPS: 107 FrameTime: 9.346 ms
- [shading] shading=gouraud: FPS: 92 FrameTime: 10.870 ms
- [shading] shading=blinn-phong-inf: FPS: 86 FrameTime: 11.628 ms
- [shading] shading=phong: FPS: 74 FrameTime: 13.514 ms
- [shading] shading=cel: FPS: 73 FrameTime: 13.699 ms
- [bump] bump-render=high-poly: FPS: 63 FrameTime: 15.873 ms
- [bump] bump-render=normals: FPS: 121 FrameTime: 8.264 ms
- [bump] bump-render=height: FPS: 109 FrameTime: 9.174 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 73 FrameTime: 13.699 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 48 FrameTime: 20.833 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 114 FrameTime: 8.772 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 40 FrameTime: 25.000 ms
- [desktop] effect=shadow:windows=4: FPS: 82 FrameTime: 12.195 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 21 FrameTime: 47.619 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not supported!
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Unsupported
- [ideas] speed=duration: FPS: 78 FrameTime: 12.821 ms
- [jellyfish] <default>: FPS: 73 FrameTime: 13.699 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [shadow] <default>: FPS: 85 FrameTime: 11.765 ms
- [refract] <default>: FPS: 24 FrameTime: 41.667 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 116 FrameTime: 8.621 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 86 FrameTime: 11.628 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 110 FrameTime: 9.091 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 95 FrameTime: 10.526 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 77 FrameTime: 12.987 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 95 FrameTime: 10.526 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 91 FrameTime: 10.989 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 97 FrameTime: 10.309 ms
- =======================================================
- glmark2 Score: 84
- =======================================================
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